

If they did chances for collisions and confusion went up significantly. Why do you think one squadron at a time is utter nonsense? Read history my friend :) IRL squadrons rarely attacked all at once. when all we see here on the forum is how stupidly strong they are and how they need to be nerfed lol It is pretty funny to hear you talk about how weak T4 CV's are. Sadly a few get left out, but WG has always catered to the majority for better or worse which makes sense when you consider the financial aspects of attaining and retaining players. I know some people don't get it, or loved it before, but the rework was done for various reasons - not the least of which was hardly anyone played them. Sorry, too long to paste back, but carriers are far more popular now. Imperator RAD-X eredeti hozzászólása:~snip~ You sure you are not remembering back when it had jets? I never had the ship, the number just clicked with me because IRL it could carry 137.

I believe it actually had 137 before the rework. The Midway had 96 planes before the rework. That's 136 planes in total that can be shot down in an average game (not counting the fighters launched from the CV itself because those aere rarely shot down by AA), even more in games that take longer. I don't have the current numbers, but according to a video that's showing the stats, the new Midway has 18 attack aircraft plus 1 minute recovery time (roughly 28 planes in a 12 minute game since you can't recover planes with the squadrons that you didn't start yet), 14 torpedo bombers plus 90 sec recovery time (roughly 22 planes in a 12 minute game), 18 dive bombers plus 70 sec recovery time (roughly 26 planes in a 12 minute game) and 60 fighters from the aircraft consumables (often used to keep the enemies' ships spotted and split the AA damage instead of protecting the own fleet). Jack eredeti hozzászólása:Yet the CV's now still have the same amount of planes approximately
